Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Guns of Cedar Creek is one of the games of the Great Battles of the American Civil War series. The game covers the decisive Battle of Cedar Creek, fought in the Shenandoah Valley at Middletown, VA, on October 19, 1864.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
The Guns of Cedar Creek is one of the games of the Great Battles of the American Civil War series. The game covers the decisive Battle of Cedar Creek, fought in the Shenandoah Valley at Middletown, VA, on October 19, 1864. After this Confederate defeat, the Union states would never again be threatened by a Southern invasion. The game includes 600 counters and two 21x34" maps. The game scale is 170 yards per hex and 45 minutes turns. The basic unit is a regiment or a battery with each strength point representing 50 men or 1 gun.