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Chancellorsville: Pinnacle Of Victory, April 30 - May 5, 1863 box art

Chancellorsville: Pinnacle Of Victory, April 30 - May 5, 1863

Players

2

Time

?-?

Age

12+

Weight

3.08

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players mainly compete against each other.

Replay value

Chancellorsville: Pinnacle of Victory, April 30 - May 5, 1863 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows for deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Chancellorsville: Pinnacle of Victory, April 30 - May 5, 1863 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Army of the Potomac had found confidence in their new leader "Fighting" Joe Hooker following the disastrous battle of Fredericksberg. Hooker began forging the AOP into the weapon he and Lincoln knew was needed to defeat the Army of Northern Virginia led by Robert E. Lee. Using his cavalry aggressively in conjunction with the newly formed military intelligence unit, Hooker fixed Lee's location and conceived a brilliant plan to sweep him from the field. Hooker's army, now numbering 135,00 men in eight corps and an artillery reserve would confront the Army of Northern Virginia's some 59,000 souls on ground of its choosing. The movement began on April 26th, 1863 behind a dense screen of Federal cavalry, foiling the prying eyes of rebel spies and scouts. Surprise was complete, but ahead lay the thickets and dense woods of the Wilderness. Little did the Union soldiers suspect the ignominious outcome that awaited them. For Lee, recovering quickly, launched a counterstroke still studied today for its sheer audacity. Designed by award winning Richard Berg, Chancellorsville places you in command of either army. Units are demi-brigades. Each hex on the three maps is around 265 yards and each turn is an hour. At this scale, players must master both operations and tactics to be ultimately successful.

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Editions

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Credits

Designers

1
Richard H. Berg

Artists

1
Joe Eagle

Publishers

2
AGEMA Clash of Arms Games

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