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Unconditional Surrender box art
1984 Ranked #21,994

Unconditional Surrender

Maneuver forces across tactical or historical battle maps.

Wargames American Civil War Civil War Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.88/5

Rating

5.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Unconditional Surrender" was the wargame in issue #36 of The Wargamer Magazine dated December 1984. The game simulates the Confederate counterattack on Fort Donelson after the Fort had been invested by U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Unconditional Surrender" was the wargame in issue #36 of The Wargamer Magazine dated December 1984. The game simulates the Confederate counterattack on Fort Donelson after the Fort had been invested by U.S. Grant and the Union army in February 1862. The Confederate garrison actually outnumbered the Union troops 18,000 to 15,000, but Grant's judgement of his opponent's psychology served him well. The unconditional surrender of the fort on Febuary 16th, 1862, shattered the Confederate defenses in western and middle Tennessee.The equivalent of an entire corps was taken prisoner, and the Cumberland River was opened to the Union Navy. Within weeks Nashville would fall and the remaining Confederate forces would retreat into Mississippi. The victory made a national hero of it's previously unknown author, who here began his rise to command of all the Union armies - U.S. Grant. Yet the battle could have turned out much differently, and the controversy in later years over what really happened and why, would be among the most intense surrounding any action of the war.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Jon Southard

Publishers

1
3W (World Wide Wargames)

Linked items

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