Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Shenandoah: A Civil War Game of the Valley Campaigns - 1862 and 1864." Scale: 2.5 mile hexes, 1 day turns. Each combat factor equals from 200 to 500 men or 3 to 8 artillery pieces. 375 counters (includes 6 blanks)
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.