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Shot And Shell: Naval Combat In The Civil War box art
1987 Ranked #14,988

Shot And Shell: Naval Combat In The Civil War

Maneuver forces across tactical or historical battle maps.

Wargames American Civil War Civil War Grid Movement Hexagon Grid

Players

1-4

Play time

Not listed

Age

12+

Complexity

3.55/5

Rating

7.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27 scenarios and 6 maps. Shot and Shell can be treated as a stand-alone wargame. It comes with everything needed to play. The land-warfare dimension is greatly expanded in Shot and Shell (over that of the "Ironclads Expansion Kit"). Scenarios can be naval only or land-sea combined--or even land-only, if one wanted to design such a scenario. There are also rules for firing several same-caliber guns at once, reducing the amount of die rolling.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
120 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Roger Nord

Publishers

1
3W (World Wide Wargames)

Linked items

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