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The Crusades: Western Invasions Of The Holy Land 1097-1191 A.d. box art

The Crusades: Western Invasions Of The Holy Land 1097-1191 A.d.

Players

2-8

Time

?-?

Age

12+

Weight

2.9

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a fresh and engaging experience with a good balance of challenge and enjoyment.

Luck profile

The Crusades: Western Invasions of the Holy Land 1097-1191 A.D. has a moderate influence of luck. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A strategic level hex-wargame treatment of the 1st and 3rd Crusades, 1096-1099 and 1190-1192 respectively. The rules for each Crusade share the same basic mechanics however the 3rd Crusade scenario is designed as a two-player only game, while the 1st Crusade scenario is intended for multi-player play, and has additional rules covering diplomatic and economic elements. Distinguishing features: Combat occurs within hexes. Sieges play a significant part in the game. The 1st Crusade scenario creates a co-operative yet competitive game in that the crusader players must co-operate for the Crusade to succeed yet still need to pursue their own objectives (the same applies to the Muslim players). Lots of atmospheric 'chrome', individual Crusader and Muslim leader are present as units, random events (plague, visions, treachery etc), Armenian and Byzantine intervention. All orders for a turn are pre-written - makes for a long game (particularly the 1st Crusade scenario). The map covers South-East Asia minor down through the Holy Land and Northern Egypt. Constantinople and the early part of the rout of the 1st Crusade is therefore not covered. One of the few strategic level treatments of the Crusades. GMT have subsequently published 'Onward Christian Soldiers' (also by R.Berg); Columbia have published 'Crusader Rex', and Multi-man publishing have published Kingdom of Heaven. This was published as both a boxed set by SPI and in their Strategy & Tactics magazine #70.

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Credits

Designers

1
Richard H. Berg

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)