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Last Battle: Twilight – 2000 box art

Last Battle: Twilight – 2000

Players

2-8

Time

?-?

Age

12+

Weight

2.75

Rating

6.30

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Last Battle: Twilight - 2000 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a balance between accessibility and depth. Overall, Last Battle: Twilight - 2000 has a strong replayability score of 7.85.

Luck profile

The final luck score for Last Battle: Twilight - 2000 is 5.67, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

From the box: World War III...Every nation on Earth has been drawn into a global contest. What is different this time is the sophisticated technology of the tanks, aircraft, personal weapons, and particularly the nuclear missiles. Last Battle is the ultimate simulation of immediate post-holocaust warfare. Tattered remnants of armies fight for survival in war-ravaged Europe. Cities have been leveled; entire armies have been destroyed; governments have fallen. Small groups of soldiers, separated from their chain of command and supply lines, rely on training and what remains of their sophisticated weapons to fight the last battle. Special Rules Detailed Vehicle Damage Armored Vehicles Soft-Skinned Vehicles Leadership and Cohesion Rules Two Distinct Games a system for resolving combat in the role-playing game Twilight: 2000. A stand-alone board game. As a Twilight: 2000 board game, Last Battle quickens vehicle and troop combat resolution while preserving the detail and flavor that has made the role-playing game so popular. As a complete, stand-alone board game, Last Battle is the ultimate simulation of immediate post-holocaust warfare. Contents: 252 Small Counters 21 Medium Counters 30 Large Counters Rules Book Scenarios Book 64 Vehicle Cards 6 Geomorphic Maps 2 Six-Sided Dice

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Credits

Designers

1
Tim Ryan

Publishers

1
Game Designers' Workshop (GDW Games)

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