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The Arab-israeli Wars: Tank Battles In The Mideast box art

The Arab-israeli Wars: Tank Battles In The Mideast

Players

2

Time

?-?

Age

14+

Weight

3.22

Rating

6.43

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Arab-Israeli Wars: Tank Battles in the Mideast has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Arab-Israeli Wars: Tank Battles in the Mideast has a high replayability score due to its variability in gameplay experiences, the presence of expansions that add new content, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Arab-Israeli Wars: Tank Battles in the Mideast has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(From Box) "Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are yours to command--can you lead them to victory in the battles that shaped the Middle East today?" Twenty-four different game situations, tactical-level tank warfare, and a customizable map make up the flavor of the game. The map is in four pieces, double-sided, allowing you to create over 100 potential map areas (the Suez Canal and the West Bank are represented, along with other landmarks). Rules include (but are not limited to) roadblocks, minefields, electronic warfare, bore-sighting, and firing while moving. This tactical level game includes the following scenarios: Kalkiliah (October 10, 1956) Bir Gifgafa (November 2, 1956) Rafid (January 1973) Tel Maschara (October 11, 1973) Botzer (October 16, 1973) Rafa (June 5, 1967) Jenin (June 6, 1967) Jenin (Might-Have-Been) Abu Agheila (June 6, 1967) Irbid (September 24, 1970) Ras Sudar (October 14, 1973) Shovach Yonim (October 6, 1973) Lituf (October 6, 1973) Egyptian Airmobile Attack (October 6, 1973) El Al (October 7, 1973) Kuneitra (October 7, 1973) El Firdan (October 8, 1973) Mazrat Beit Jan (October 11, 1973) Chinese Farm (October 16, 1973) Deversoir (October 17, 1973) Fayid (October 18, 1973) Marjayou (some time in the future) Tasa (some time in the future) Avalon Hill Complexity rating - 8 Sister game to PanzerBlitz and Panzer Leader.

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