Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The 2nd edition of "SNIPER!" This game has been combined with the game "PATROL", and the rules have been expanded and thoroughly revised compared to the 1st edition of "SNIPER!". This game looks at war from foxhole level.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
The 2nd edition of "SNIPER!" This game has been combined with the game "PATROL", and the rules have been expanded and thoroughly revised compared to the 1st edition of "SNIPER!". This game looks at war from foxhole level. Each counter represents a single soldier, each turn a handful of seconds, and each victory is a building cleared or a few meters of ground taken.