Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the box: Special Forces. Small units, painstakingly trained and elaborately equipped, sent on the toughest and most sensitive missions.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Events
Triggered events alter the shared state, rules, or available choices.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
From the box: Special Forces. Small units, painstakingly trained and elaborately equipped, sent on the toughest and most sensitive missions. Handfuls of soldiers, hopelessly outnumbered, waging hit-and-run campaigns behind enemy lines. SAS. Green Berets. Freedom fighters. Deltas. Sniper! Special Forces expands the popular Sniper! (Second Edition) game system with an up-close look at man-to-man combat in small unit actions in the modern period. Scenarios include anti-terrorist raids, guerrilla actions, border wars, and more. New rules cover rafts and water movement, weather, squad specialists and new equipment. Players can select squads from 36 different nations (from Afghanistan to Zaire), or create their own. The fight against terrorism requires split-second timing and perfect execution-do you have what it takes? The Special Forces game is complete; the Sniper! (Second Edition) game is not required to play the enclosed scenarios.