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October War: Doctrine And Tactics In The Yom Kippur Conflict, 1973 box art

October War: Doctrine And Tactics In The Yom Kippur Conflict, 1973

Players

2

Time

120-600

Age

12+

Weight

2.88

Rating

6.91

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies, making it a highly interactive game. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score of 7.3.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is moderate. Overall, the game has a strong replayability score of 7.79.

Luck profile

The final luck score for October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 is 7.3. This indicates that the game relies more on player decisions and strategy rather than luck. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Strategy & Tactics magazine #61. This game is a tactical simulation of combat in the Middle East during the 1973 Yom Kippur War. The game included a map, 200 counters representing Israeli and Arab forces, and a 12-page rulebook. Eight scenarios and two campaign games (which link multiple scenarios) are included for play. Victory conditions vary depending on the scenario. (e.g.- Victory in 'The Battle of Gamala' scenario is based on victory points; in 'Peled's Counterattack', victory is based on capturing Hill 6 on the map) Extensive designer's notes and combat examples are included in the rulebook.

Editions

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Credits

Designers

1
Irad B. Hardy

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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