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Double Star box art
1979 Ranked #18,707

Double Star

Maneuver forces across tactical or historical battle maps.

Wargames Science Fiction Wargame Events Grid Movement

Players

2

Play time

120-600 min

Age

12+

Complexity

3.5/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Epsilon Cetus system, containing an M8 red dwarf and a G0 yellow star, was originally colonized by two independent relocations missions . .

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Epsilon Cetus system, containing an M8 red dwarf and a G0 yellow star, was originally colonized by two independent relocations missions . . . The first to arrive, and thus to claim the better G0 system, were those of Islamic origin . . . The second mission, of Chinese origin, arrived some 50 years later, in a crippled colony ship . . . they found [the G0 system] jealously guarded by a handful of Islamic ships, and had to crash-land instead in the far poorer quality red dwarf system. This early incident left a lasting animosity between the two cultures . . . Over two centuries, the Islamic culture established itself in its system, exploiting its mineral and ecological wealth to the fullest, and developing a thriving interplanetary society. The Chinese colony, on the other hand, was forced to spend the past 150 years in a spartan struggle for survival against marginal environments and the unpredictable flares of [the red dwarf] . . . Now, however, the pressure of population on the Chinese and the pressure for additional resource supplies on the Islamic has brought these two cultures into direct conflict.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–600 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Marc W. Miller

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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