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Operation Solace box art

Operation Solace

Players

2

Time

?-?

Age

12+

Weight

3.2

Rating

5.96

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Operation Solace has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Operation Solace has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Operation Solace has a strong replayability score of 7.9.

Luck profile

Operation Solace has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Operation Solace is a 'what-if' game based on the preliminary Pentagon plans drawn up for a large raid (2-3 divisions) into the Hanoi area of North Vietnam in 1971. The objective of the operation was to have been the liberation of all the POWs being held in that area and the capture of as many North Vietnamese government officials as possible. These latter were then to be traded for any POWs still held." Scale: 6 mile hexes, one day turns, units vary from company sized task forces to full divisions. --- Published in Command magazine issue 5 with Hamburger Hill.

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Editions

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Credits

Designers

3
Ty Bomba James Meldrum Chris Perello

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

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