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88: A Tactical Game Of Armored Combat On The North African Front, 1940-1942 box art
1980 Ranked #8,497

88: A Tactical Game Of Armored Combat On The North African Front, 1940-1942

A tactical World War II wargame has commanders direct armored and infantry forces across the North African desert. Detailed weapons, terrain, and small-unit tactics make every shot, maneuver, and support decision consequential.

Wargames Wargame World War II Events Grid Movement

Players

2-10

Play time

Not listed

Age

12+

Complexity

3.42/5

Rating

7.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps. 88 duplicates the strengths and weaknesses of the German, British and Italian units involved with 50 data cards that display all the information needed to move and fight. The game system, shared with our earlier popular Panzer game (which covers battles on the Eastern Front), easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, high explosives, artillery barrages, air support, communications, turret rotation, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The flexible scenarios cover a variety of combat situations that are resolved on the six-piece geomorphic mapboard, which also features movable terrain pieces. The types of units include infantry, anti-tanks guns (including the deadly 88mm), Matildas, Crusaders, Bren Carriers, Long Range Desert Group Trucks, Honeys, Grants, Shermans, M13/40s SEM 41s, a large variety of Pz IIIs and IVs, halftracks, and much, much more.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2–4
Play time
60 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
James M. Day

Artists

1
Rodger B. MacGowan

Publishers

1
Yaquinto

Linked items

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