ABG All Board Games
Ronin: Skirmish Wargames In The Age Of The Samurai box art

Ronin: Skirmish Wargames In The Age Of The Samurai

Players

2

Time

?-?

Age

12+

Weight

2.25

Rating

7.38

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Ronin: Skirmish Wargames in the Age of the Samurai has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers a fresh experience each time it is played, with multiple paths to victory and the potential for discovering new tactics and strategies. The presence of expansions adds further content and gameplay elements, enhancing the replay value. While the game may take some time to learn, it strikes a balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Ronin: Skirmish Wargames in the Age of the Samurai is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher's website: Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavor and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customization of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Craig Woodfield

Artists

1
José Daniel Cabrera Peña

Publishers

1
Osprey Publishing