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Rising Sun box art
Rich game profile

Rising Sun

The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Sh?gun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their...

Players

3-5

Time

90-120

Age

14+

Weight

3.3

Rating

7.78

Should this hit the table?

Quick read before the metadata.

Rising Sun has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies. However, the game does not emphasize cooperation as much.

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Rising Sun has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies. However, the game does not emphasize cooperation as much.

Replay value

Rising Sun has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Rising Sun has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Rising Sun strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

The great and forgotten Kami have returned from the underworld, displeased with the affairs of the Empire’s present Sh?gun. At the start of spring in the Great New Year, the Kami have gathered their sacred clans with one quest: reclaim the lands of Nippon and return them to their honorable, spiritual traditions. However, each clan is bound by their own proud traditions to a unique vision for this great return and must wage a powerful diplomatic war across eight provinces. Alliances must be forged, betrayal is inevitable, honorable standing rises and falls. Political mandates must be navigated and devastating war must be fought, each won by expert skill and cunning negotiation. And only one may stand victorious at the coming of winter. You, honorable Sh?gun, lead one of these great clans. Do you have the strength of honor, virtue, and spirit, as well as the mastery of steel necessary to deliver on this ancient promise? Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. Each player chooses a Clan and competes to lead theirs to victory by accumulating Victory Points over the course of the Seasons. Each Clan possesses a unique ability and differs in Seasonal Income, Starting Honor Rank, and Home Province. Over the course of the game, players will forge and break alliances, choose political actions, worship the gods, customize their clans, and position their figures around Japan. In the process, Honor is a palpable element in Rising Sun: Having high Honor gives several advantages, while having low Honor may grant the allegiance of the darker elements of the world. But above all, Honor settles all disputes: Whenever there is a tie, the tied player with the highest Honor wins. In Rising Sun, players are encouraged to use diplomacy, negotiation, and even bribery to further their cause. Players can make deals at any point in the game but no deals are truly binding. Victory Points can be gained in several ways, from winning battles, to harvesting the right provinces, to playing to the Virtues accumulated by your Clan. The game is played over the course of 4 rounds or Seasons: Spring, Summer, and then Autumn; when Winter comes, the game draws to a close and players calculate bonuses to decide who is the winner. Each Season is divided into five phases: 1) Seasonal Setup because every Season has a certain Season deck with different cards, 2) Tea Ceremony in which players sit down and negotiate their Alliances for the Season, 3) Political Phase during which players will select Political Mandates to prepare their Clans and position their forces, 4) War Phase, during which players battle over several Provinces, and 5) Seasonal Cleanup. As already mentioned, the start of the Winter Season signifies the end of the game. Peace falls over the land as it gets covered in white snow, and a new Emperor will rise under the power of the great Kami.

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