Table feel
Shogun has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Players
3-5
Time
90-120
Age
12+
Weight
3.36
Rating
7.52
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Shogun has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Shogun offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The presence of expansions adds to the replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It scales well with different player counts and offers a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.
Shogun has a moderate level of luck influence. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Shogun offers a good balance between luck and player agency.
Japan during the Sengoku or “Warring States” Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands. Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes – SHOGUN! Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets. Re-implements: Wallenstein
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