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Wallenstein (second Edition) box art
2012 Ranked #1,568

Wallenstein (second Edition)

Thirty Years' War strategy game where leaders deploy forces, collect resources, and fight for control of a fractured land. Actions resolve through shared planning and unpredictable battles, making every campaign a balance of ambition and stability.

Strategy Games Economic Pike and Shot Action Points Action Queue

Players

3-5

Play time

90-120 min

Age

12+

Complexity

3.24/5

Rating

7.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions. The setting and game play of the two games are mostly the same.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions. The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins. In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile. After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt. Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future. Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends. Note that the box of this game states is for 2-5 players, but the game actually plays only with 3-5 players.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
90–120 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Dirk Henn

Artists

1
Oliver Schlemmer

Publishers

1
Queen Games