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Among Nobles box art
2015 Ranked #4,663

Among Nobles

An action-selection dynasty game where players arrange marriages, wage war, expand their families, and pursue the greatest prestige. Generations age and disappear as stronger nobles arrive, making every alliance shape both immediate efficiency and the survival of a bloodline.

Strategy Games Card Game Economic Area Majority / Influence Open Drafting

Players

3-5

Play time

90-120 min

Age

14+

Complexity

2.84/5

Rating

6.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Establish the most powerful and prestigious family dynasty through marriage alliances, warfare and intrigue in feudal Europe. Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Establish the most powerful and prestigious family dynasty through marriage alliances, warfare and intrigue in feudal Europe. Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple, the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age. The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s, activating couples can be more efficient than activating single characters. Players advance their influence in the game by waging war, earning gold and expanding their family. As the game progresses, more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions. Gold is used to buy extra actions, pay for wedding feasts, muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war, bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game. While most daughters get married off to other families, the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–4
Play time
90–120 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

5
Morten Andersen Tina Christensen Robert Bonde Jensen Lone Gram Larsen Troels Vastrup

Artists

1
Bo Jørgensen

Publishers

3
Among Meeples GaGa Games MYBG Co., Ltd.

Linked items

No published linked games yet.