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Rococo box art

Rococo

Players

2-5

Time

60-120

Age

12+

Weight

3.08

Rating

7.58

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 1.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Rococo offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction are also strong, providing room for improvement and engaging gameplay. The game scales well with different player counts and has a moderate learning curve. Overall, Rococo has a solid replayability score of 8.15 out of 10.

Luck profile

Rococo has a moderate level of luck influence. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate this luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in Rococo compared to games like Catan and Monopoly, but it is still a factor to consider in gameplay.

Overview

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)! Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points. After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

Editions

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Credits

Designers

3
Matthias Cramer Stefan Malz Louis Malz

Artists

1
Michael Menzel

Publishers

1
eggertspiele