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Mombasa box art
2015 Ranked #108

Mombasa

A competitive economic strategy game where investors grow chartered companies and acquire shares to build the greatest fortune. Cards rotate through resting slots after use, so success depends on planning when each powerful action returns.

Strategy Games Economic Action Queue Area Majority / Influence Continents: Africa

Players

2-4

Play time

75-150 min

Age

12+

Complexity

3.9/5

Rating

7.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and spread their trading posts throughout the African continent in order to earn the most money.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and spread their trading posts throughout the African continent in order to earn the most money. "As I expected, the East African Company's network of trading posts has spread far into the West. They were even able to expand into a couple of diamond mines. It seems reasonable to invest our recent yield here in Mombasa, rather than to continue our unrivalled commitment in Cape Town. After all, it can only be to our advantage to have other irons in the fire. And when the day of reckoning comes, it will show whether our hoarding of holdings and our intransigent eagerness are worth it..." Mombasa is a tense Euro-style strategy game set in 18th century Africa in which players invest in four chartered companies. Using influence to help them expand across the continent improves the value of the players' shares in these companies. Players will also trade in bananas, coffee or cotton, work together with diamond merchants and ensure that the accounts are kept up to date. To make the most of this one will need to have the correct action cards (back) in hand at the same time, which needs excellent forward planning. Mombasa features a unique, rotating-display hand-mechanism that drives game play: Players start with an identical hand, but acquire new and more powerful cards from the rotating display throughout the game. Each round players choose action cards from their hand, place them face down in the so-called action slot (beneath the player board), and then reveal them simultaneously to carry out the actions. At the end of the action phase, each card is moved to the so-called resting slot (above the player board). Cards in the resting slots are inactive and cannot be used until they are recovered - each round one can only return cards of one resting slot which is why it can make quite a difference in which action slots certain cards are placed. The game ends after seven rounds, players add up their scores in different categories, and the player with the highest score (who has earned the most money) wins the game. With a variety of paths to victory and double-sided company boards, each game will be a new and different challenge.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
75–150 min
Age
12+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

1
Alexander Pfister

Artists

2
Klemens Franz Andreas Resch

Publishers

1
eggertspiele