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Wallenstein box art
2002 Ranked #789

Wallenstein

Thirty Years' War strategy game where rival powers conquer provinces, tax, build, feed armies, and suppress unrest. A cube tower resolves military outcomes and rebellion, leaving every campaign vulnerable to unpredictable consequences.

Strategy Games Economic Pike and Shot Action Points Action Queue

Players

3-5

Play time

Not listed

Age

12+

Complexity

3.31/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia. The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins. Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Re-implemented by: Shogun Wallenstein (Second Edition)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
150 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Dirk Henn

Artists

2
Jörg Asselborn Christof Tisch

Publishers

1
Queen Games