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Rurik: Dawn Of Kiev box art

Rurik: Dawn Of Kiev

Players

1-4

Time

60-120

Age

13+

Weight

3.07

Rating

7.76

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Rurik: Dawn of Kiev has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Rurik: Dawn of Kiev has a solid replayability score of 7.9.

Luck profile

Rurik: Dawn of Kiev has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Rurik: Dawn of Kiev is a euro-style realm building game set in an 11th century Eastern European Kingdom. It features area control, resource management, and a new game mechanic - "auction programming." You play as a potential successor to the throne following the death of your father, Vladimir the Great, in 1015. The people value a well-rounded leader, so you must establish your legacy by building, taxing, fighting, and accomplishing great deeds. Will you win over the hearts of the people to become the next ruler of Kievan Rus? Rurik brings to life the ancient culture of Kievan Rus with game design by Russian designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi. In Rurik, players openly bid for actions with their advisors. Stronger advisors earn greater benefits at the cost of performing their action later than other players. Conversely, weaker advisors earn lesser benefits but perform their action quickly. This planning mechanism ("auction programming") adds a fun tension to the game. —description from the publisher

Editions

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Credits

Designers

1
Stan Kordonskiy

Artists

2
Finn McAvinchey Yaroslav Radetskyi

Publishers

1
PieceKeeper Games

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