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Warriors Of Japan: A Country Aflame 1335-1339 box art

Warriors Of Japan: A Country Aflame 1335-1339

Players

1-2

Time

?-?

Age

10+

Weight

2.36

Rating

6.89

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, the game has a strong replayability score of 7.91.

Luck profile

The final luck score for Warriors of Japan: A Country Aflame 1335-1339 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

After the enormous critical and sales success of Warriors of God: The Wars of England & France, 1135-1453, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God: The Wars of England & France, 1135-1453. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history. From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor. Players of Warriors of God: The Wars of England & France, 1135-1453 will find much familiar here, however, unlike the enormous time period covered in Warriors of God: The Wars of England & France, 1135-1453, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God: The Wars of England & France, 1135-1453. A random game start generator will keep each game fresh and interesting. Warriors of Japan also brings us home to our wargaming roots. To learn and discover some new period of history that we didn’t know about before in much the same way we discovered history through our wonderful hobby in our youth. Warriors of Japan Components: One 34” by 22” map 140 1” counters 16 page full color rulebook Game Details: Solitaire Rating: Excellent Complexity: Easy Playing Time: 4-10 hours Scenarios: 1 (from MMP website)

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