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Mrs Thatcher's War: The Falklands, 1982 box art

Mrs Thatcher's War: The Falklands, 1982

Players

1-2

Time

100-250

Age

12+

Weight

2.76

Rating

7.95

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to various player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth. Overall, the game has a strong replayability score of 7.8 out of 10.

Luck profile

Mrs Thatcher's War: The Falklands, 1982 has a moderate level of randomness impact, where random elements have minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Not designed as a detailed simulation, this fun and challenging game illustrates the general strategic course of the 1982 Falklands War between Britain and Argentina, and highlights important historical themes. It is two games in one: a naval/air game (whose mechanics are based on the author's "Don't Tread On Me" system, but using ships and aircraft instead of armies!) in which the British Player fights against the game system's Argentine "A.I." to establish control of the skies; and a ground game (modeled after the game system featured in the author's "Mound Builders" and "The First Jihad") in which the British Player takes advantage of his air superiority to fight and 'yomp' his ground troops across East Falkland to final victory -- or defeat -- in the hills around Stanley. The game features all the historical chrome for which this design team is so well known, including Exocet missiles, Falkland Islander civilian resistance, diplomatic shuttles, covert Soviet aid, SAS guerilla missions, Chilean intervention, US assistance, the Gurkhas, helicopters, "ace" pilots, and even the Pope!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Ben Madison Stefan Nellen

Artists

4
Tim Allen Jonathan Carnehl Ben Madison Mike Mirfin

Publishers

1
White Dog Games

Linked items

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