ABG All Board Games
N: The Napoleonic Wars box art

N: The Napoleonic Wars

Players

1-2

Time

60-240

Age

12+

Weight

3.13

Rating

7.48

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game n: the napoleonic wars has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require a significant level of cooperation.

Replay value

The game n: the napoleonic wars has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. However, it may require some effort to learn initially.

Luck profile

The final luck score for Napoleonic Wars is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A solitaire game of the Napoleonic Wars, based on the designer's Don't Tread on Me (White Dog Games). You play the monarchist Coalitions, led by Britain, and the game's A.I. plays Napoleonic France. The game is grand-strategic; each turn covers an average of two years' real time. Your goal is to force Napoleon to abdicate, through a combination of military defeats in Europe (using your armies), and military/diplomatic defeats overseas (spending cash and diplomatic assets in a series of semi-random overseas campaigns including Ireland, Egypt, the Balkans, Senegal and the War of 1812). At the end of Turn 16 (1818-1821), if you have not defeated Napoleon, then Napoleon dies of natural causes and an exhausted Europe makes peace with his son, and you lose the game. As a solitaire game, it is full of random events and unexpected challenges for the player, as you -- the British -- attempt to hold your unwieldy coalition together and prioritize your various budgets to win naval battles, overseas campaigns, and subsidize the various minor states of Europe whose armies are key to victory.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Ben Madison Stefan Nellen

Artists

1
Jonathan Carnehl

Publishers

4
Banana Games Bonsai Games Headquarter Games White Dog Games

Linked items

No linked items imported yet.