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Nuklear Winter '68 box art
2012 Ranked #5,942

Nuklear Winter '68

An alternate-history tactical wargame where rival forces maneuver formations through a nuclear winter wasteland for control of the future. Chit-driven activations reward strong leadership, but unreliable formations may fail to act when the moment matters.

Wargames Modern Warfare Science Fiction Chit-Pull System Hexagon Grid

Players

1-2

Play time

120-240 min

Age

12+

Complexity

3.05/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind. Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance. Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once. This game was originally released as the DTP game Nuklear Winter '78.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1
Play time
120–240 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Petre Tutunea

Artists

1
Petre Tutunea

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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