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Carrier Battlegroup: Solitaire box art
2014 Ranked #14,487

Carrier Battlegroup: Solitaire

A solo naval command game has a carrier task force pursue random North Atlantic objectives against Soviet forces. Incident chits and an escalating alert level create encounters, ending in a bold final operation.

Wargames Modern Warfare Nautical Area Majority / Influence Chit-Pull System

Players

1-2

Play time

90-180 min

Age

?+

Complexity

2.33/5

Rating

6.85

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the player, must manage your carrier, its air group, and your escorts. As you operate your battlegroup, you will encounter various Soviet warships, aircraft, missiles, and unexpected opportunities and objectives. These are represented by Incident chits. The game presumes that you are seeing the situation from the bridge of an aircraft carrier. Hence, carrier operations are shown in considerable detail, while other US Navy and opposing Soviet actions are more abstracted. The possibility of running into enemy forces will be increased via the Alert Level, representing how much the Soviet Navy’s command is concentrating its resources against your task force. When contact is made with enemy forces, you will go to the game’s Tactical Routine to resolve combat. A scenario ends when you reach your Objective, where you must use your boldness to accomplish the final objective.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
90–180 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

Linked items

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