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Carrier Battlegroup: Solitaire box art

Carrier Battlegroup: Solitaire

Players

1-2

Time

90-180

Age

?+

Weight

2.33

Rating

6.85

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players and has a moderate level of easiness to learn.

Luck profile

The final luck score for Carrier Battlegroup: Solitaire is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Modern War #14, Nov-Dec 2014 Carrier Battlegroup: Solitaire puts you in command of a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. This is a solitaire game, played in scenarios. The player must accomplish the scenario’s Objective, which will be generated at random at the start of the scenario. You, the player, must manage your carrier, its air group, and your escorts. As you operate your battlegroup, you will encounter various Soviet warships, aircraft, missiles, and unexpected opportunities and objectives. These are represented by Incident chits. The game presumes that you are seeing the situation from the bridge of an aircraft carrier. Hence, carrier operations are shown in considerable detail, while other US Navy and opposing Soviet actions are more abstracted. The possibility of running into enemy forces will be increased via the Alert Level, representing how much the Soviet Navy’s command is concentrating its resources against your task force. When contact is made with enemy forces, you will go to the game’s Tactical Routine to resolve combat. A scenario ends when you reach your Objective, where you must use your boldness to accomplish the final objective.

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Credits

Designers

1
Joseph Miranda

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

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