ABG All Board Games
The Lost Cause: The American Civil War, 1861-1865 box art

The Lost Cause: The American Civil War, 1861-1865

Players

1-2

Time

60-90

Age

14+

Weight

2.57

Rating

7.29

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Lost Cause: The American Civil War, 1861-1865 has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Lost Cause: The American Civil War, 1861-1865 has a high replayability score due to its variability in gameplay experiences, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers a fresh and engaging experience each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, indicating a balanced level of interaction between players. The game's scalability ensures that it can be enjoyed by different group sizes without compromising its appeal or balance. While the game may require some effort to learn, it offers a rewarding depth of gameplay.

Luck profile

The Lost Cause: The American Civil War, 1861-1865 has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Lost Cause: The American Civil War: 1861 - 1865 (States of Siege #4) from the publishers website: After the election of Abraham Lincoln in 1860, State after State in America’s “Deep South” seceded from the Union that the North felt must be preserved. In the ensuing war, brother fought brother as the Confederacy resisted with all its might for over four years in The Lost Cause. This States of Siege solitaire game puts you in the shoes of Jefferson Davis and the Confederate High Command as the Union armies close in from five different directions. With famous Generals like Lee and Johnston leading armies for their new nation, much of the conflict also takes place on the waterways and in the halls of power of foreign governments. Told through the use of Headline and Broadsheet Event cards, history unfolds before your eyes as you direct the Southern war effort on land, sea, the diplomatic and home fronts, in an effort to secure independence and survive as a nation. Can you organize the Confederacy and devise the plans necessary to secure victory? Can you make the best use of scarce Southern resources, allocating them at the right place and time to preserve the Confederacy? Or will relentless Union pressure make it all a Lost Cause? Game Data: Number of Players: 1 Ages: 14 and up Playing Time: approx. 1 (Basic Game) to 1 1/2 hours (Advanced Game) Complexity: 3.5 (Basic Game) or 5 (Advanced Game) on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Union Army or Civil War Leader, and each turn is one month Game Components: • One 11” x 17” color Basic game map • One 11” x 17” color Advanced game map • One 8-page, color Basic Game Rules booklet • One 6-page, color Advanced Game Rules booklet • 32 color, die-cut 5/8” mounted game pieces • 24 color, die-cut 3/4” mounted game pieces • 48 (total) ‘Headline’ and 'Broadsheet' cards • One 8.5” x 5.5” color player aid mat • One page of designers notes and extensive examples of play

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Hans von Stockhausen

Artists

1
Tim Allen

Publishers

1
Victory Point Games

Linked items

No linked items imported yet.