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9 Card Siege box art
2017 Ranked #16,504

9 Card Siege

A solo siege game has a commander defend a medieval fortress against engines, assaults, hunger, and falling morale. Limited actions and resources must hold the walls for three days until relief arrives.

Wargames Medieval Print & Play Action Points Campaign / Battle Card Driven

Players

1-2

Play time

20-30 min

Age

10+

Complexity

1.5/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

9 Card Siege is a solitaire micro card wargame. In this game, you must defend a medieval European fortress from a besieging army.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

9 Card Siege is a solitaire micro card wargame. In this game, you must defend a medieval European fortress from a besieging army. You must defend against medieval siege engines such as ladders, a battering ram, siege tower, and trebuchets. You've also got to ensure there are adequate supplies to feed your army and keep their morale high. You must survive the siege for three days. At this point your army will arrive and drive away the invading forces. The game uses a States of Siege system similar to games like Israeli Independence and Constantinople. Each turn you will draw a card and resolve the event, move enemy units, and gain action points for your units. You will have to decide how to best use your limited resources to protect your fortress. The game is played using a total of 9 cards and a handful of cubes and dice. Two card contains the tracks for the game and the other seven cards contain the game's events. Each event card has sections for three days on it events on it. You will play through the deck three times using a different section each time. Each turn is played out in a series of phases. 1. Enemy Line Check 2. Card Play Phase 3. Event Phase 4. Enemy Movement Phase 5. Player Actions 6. Victory or Loss Check Phase 7. End of Day Phase

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20–30 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Chris Hansen (II)

Artists

1
Chris Hansen (II)

Publishers

1
(Web published)

Linked items

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