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9 Card Siege box art

9 Card Siege

Players

1-2

Time

20-30

Age

10+

Weight

1.5

Rating

6.45

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game 9 card siege has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is minimal emphasis on cooperation in the game.

Replay value

The game 9 Card Siege has a high replayability score of 7.8, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

The final luck score for 9 Card Siege is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

9 Card Siege is a solitaire micro card wargame. In this game, you must defend a medieval European fortress from a besieging army. You must defend against medieval siege engines such as ladders, a battering ram, siege tower, and trebuchets. You've also got to ensure there are adequate supplies to feed your army and keep their morale high. You must survive the siege for three days. At this point your army will arrive and drive away the invading forces. The game uses a States of Siege system similar to games like Israeli Independence and Constantinople. Each turn you will draw a card and resolve the event, move enemy units, and gain action points for your units. You will have to decide how to best use your limited resources to protect your fortress. The game is played using a total of 9 cards and a handful of cubes and dice. Two card contains the tracks for the game and the other seven cards contain the game's events. Each event card has sections for three days on it events on it. You will play through the deck three times using a different section each time. Each turn is played out in a series of phases. 1. Enemy Line Check 2. Card Play Phase 3. Event Phase 4. Enemy Movement Phase 5. Player Actions 6. Victory or Loss Check Phase 7. End of Day Phase

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Credits

Designers

1
Chris Hansen (II)

Artists

1
Chris Hansen (II)

Publishers

1
(Web published)

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