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A Week In Hell: The Battle Of Hue box art
2010 Ranked #8,090

A Week In Hell: The Battle Of Hue

A solo tactical wargame has Marines clear Hue and rendezvous with entrenched units over seven days. Units must choose between moving and fighting, while defeated enemies require time to mop up.

Wargames Modern Warfare Vietnam War Area Majority / Influence Area Movement

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.41/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
240 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Laurent Guenette

Artists

3
Daniel Herbera David Julien Olivier Revenu

Publishers

1
Battles Magazine

Linked items

No published linked games yet.