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A Week In Hell: The Battle Of Hue box art

A Week In Hell: The Battle Of Hue

Players

1-2

Time

?-?

Age

12+

Weight

2.41

Rating

7.05

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other.

Replay value

The game offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a challenging learning curve. Overall, it has a strong replayability score.

Luck profile

The final luck score for A Week in Hell: The Battle of Hue is 5.33, indicating a moderate influence of luck on the game outcome. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up".

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Laurent Guenette

Artists

3
Daniel Herbera David Julien Olivier Revenu

Publishers

1
Battles Magazine

Linked items

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