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Save South Vietnam! box art

Save South Vietnam!

Players

1-2

Time

250-300

Age

12+

Weight

2.4

Rating

8.27

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Save South Vietnam! has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as other aspects. Overall, the game has a strong interaction score.

Replay value

Save South Vietnam! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the easiness to learn score is moderate, the game's overall replay value is still strong.

Luck profile

Save South Vietnam! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

A solitaire game of the US and South Vietnamese war against the Vietcong and North Vietnamese Army. US and ARVN brigades/regiments and police battle VC battalions, NVA regiments, and subversive Political Cadres for Provincial control throughout the country. It is early 1965. The South Vietnamese government and army (ARVN) are collapsing in the face of growing Vietcong attacks. President Johnson feels he MUST act. On March 8, 1965, the 9th Regiment, 3rd Marine Division, lands at Danang to take over the large base’s defense from ARVN forces who are presumably now free to conduct offensive operations against the VC. US Army units shortly deploy to Bien Hoa and other strategic areas. By fall 1965, the 1st Cavalry Division is engaged in a full-scale offensive in the Ia Drang Valley in Vietnam’s Central Highlands. "Americanization” of the war has begun. Before it's over 10 years later, Cambodia and Laos are dragged into the struggle. US forces leave Vietnam in 1973 having never lost a sizable battle, but South Vietnam quickly falls nonetheless, in early 1975. Welcome back to 1965, now YOU are in command! The ARVN has basically collapsed and the North Vietnamese Army is infiltrating the south in large numbers even as local VC forces grow in strength. If you can hold Saigon until Summer 1977 (50 quarterly turns), the communists will be totally spent - Victory! Or will you, like Johnson and Nixon, find the VC and NVA impossible to completely defeat?

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Editions

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Credits

Designers

1
Robert Phaneuf

Publishers

1
Fortress Games

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