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The War Of The Worlds: Usa – East Coast box art
2018 Ranked #17,854

The War Of The Worlds: Usa – East Coast

A solo wargame has a human commander defend the eastern United States against invading Martian Tripods controlled by the system. Limited early forces give way to expanding production, but moving units is costly across the sprawling battlefield.

Wargames Science Fiction Wargame Area Majority / Influence Area Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.2/5

Rating

6.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The War of the Worlds is a solitaire board wargame that puts you in command of the Human forces in a desperate attempt to defend Earth against the invading Martian Tripods! While you plan and carry out the Human side of the war, the game system commands the Martian forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The War of the Worlds is a solitaire board wargame that puts you in command of the Human forces in a desperate attempt to defend Earth against the invading Martian Tripods! While you plan and carry out the Human side of the war, the game system commands the Martian forces. The War of the Worlds is a solitaire, low complexity board game. Each games takes only an hour or so to play. The US fielded a small military force at the time. This results in them having fewer Units at the start of the game. However, as seen a few decades earlier during the Civil War, the US is able to rapidly ramp up their production capabilities and quickly expand the size of their army. As the game unfolds, the US receives production bonuses to reflect this. The geographical area represented by the US map is larger than in the other games, as such, each Martian Wave is made up of 5 Tripods, and they tend to move a little less often. To match this, the US must pay 3 PP to move Units during the Production step. The US game gives a more lumbering feel with large forces bashing against each other.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Arnauld Della Siega

Artists

1
Nicolas Treil

Publishers

1
Dan Verssen Games (DVG)

Linked items

No published linked games yet.