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Field Commander: Alexander box art
2009 Ranked #2,995

Field Commander: Alexander

Solo historical conquest game where players guide Alexander the Great through travel, battle, negotiation, and prophecy. Each decision shapes the Macedonian expansion, so every campaign must pursue glory while preserving the soldiers and advisers needed for the next frontier.

Wargames Ancient Wargame Area Movement Minimap Resolution

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.31/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338 BC, just before the battle of Chaeronea.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338 BC, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions. You are supplied with soldiers and advisers to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisers, Scholars, Courtesans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth. The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you. The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign. (from the publisher's website)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
90 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Dan Verssen

Artists

1
Wan Chiu

Publishers

1
Dan Verssen Games (DVG)

Linked items

No published linked games yet.