ABG All Board Games
Storm Over Stalingrad box art

Storm Over Stalingrad

Players

1-2

Time

?-?

Age

12+

Weight

2.19

Rating

7.13

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is not much emphasis on cooperation in the game.

Replay value

Storm Over Stalingrad has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Storm Over Stalingrad is 5, indicating a balanced mix of luck and strategy. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Storm Over Stalingrad is a 2-player wargame simulating the Battle of Stalingrad from October to November 1942. One player controls the German army, and the other player controls the Soviet army. The game uses a simplified version of the Area–Impulse System, first introduced in Avalon Hill’s “Storm Over Arnhem”. The game is 6 turns long, at the end of which time the winner is determined by comparing the players predetermined controlled victory areas to actual. The prize at the end of Germany's 1942 summer offensive was Stalingrad. The city, while being a propaganda key due to its name, was also a key industrial city sitting upon both rail and river networks. The German 6th Army hit arrived at the west bank of the Volga by late August and began their assault on the city. "Stalingrad must not be taken by the enemy" ordered Stalin. Now you can command the defense of the city and try to hold versus a talented, but stretched thin, German Army. Or will you find something the Germans didn't and seize both the city and the day? As has become common with games in the IGS line, playability matched with historical flavor has been achieved to a remarkable degree. In Storm Over Stalingrad, players alternate impulses where they move or fire, but only rarely both. Cards influence play, but do not drive the game. Can you take most of the city of Stalingrad before the Soviet offensive begins? This game uses a simplified version of the Storm over Arnhem system. While it shares the same game system and theme as Turning Point: Stalingrad, it has a different feel due to it covering a smaller time period, using tactical cards, and simpler rules. Game Scale: Game Turn: 2 weeks Area: 1" = approximately 547 yards / 25mm = approximately 500 meters Units: Battalion to Brigade Game Inventory: Two 15x21" full color mapsheets One dual-side printed countersheet (176 5/8" counters) One 8-page Storm Over Stalingrad rulebook One deck of tactical cards (27 German, 27 Russian, 1 proof of purchase) Two 6-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-4 hours

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Linked items

No linked items imported yet.