ABG All Board Games
Savage Streets box art

Savage Streets

Players

1-2

Time

?-?

Age

12+

Weight

1.73

Rating

6.32

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Savage Streets has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Savage Streets has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Savage Streets has a strong replayability score of 7.85.

Luck profile

The final luck score for Savage Streets is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Savage Streets covers the desperate battle between the German 6th Army and the Soviet 62nd Army for control of central Stalingrad and the all-important ferry landings during the two week period from September 14th to September 27th, 1942. This Area-move game is inspired by the system used for the game Rattenkrieg: Assault on the Tracktor Factory by Turning Point Simulations. This game is designed both as a two-player game and as a solitaire game (in the solitaire game the player takes the German side). In the two player game, players alternate placing reinforcements and moving their units. Combat is then resolved in areas containing units from both sides. In the solitaire game, the Soviet reinforcement and movement is driven by the rules. The German player immediately wins if no Soviet counters remain on the map at the end of any turn, or if he controls certain victory regions at the end of Turn 9. Otherwise, the Soviet player wins. Savage Streets is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011). Game Inventory: One 11 x 17" full-color mapsheet Two dual-side printed countersheets (96 5/8" counters on 1 half sheet & 1 strip) One 4-page rule booklet Savage Streets FAQ

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Tom Morin

Artists

2
Nicolás Eskubi Don Petros

Publishers

1
Multi-Man Publishing

Linked items

No linked items imported yet.