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Rattenkrieg: Assault On The Tracktor Factory box art
2010 Ranked #17,551

Rattenkrieg: Assault On The Tracktor Factory

A solo World War II wargame where German forces push through the Stalingrad Tractor Factory ruins to hunt Soviet defenders. Every delay brings more Soviet reinforcements, threatening to surround and cut off the attackers.

Wargames Wargame World War II Area Movement Solo / Solitaire Game

Players

1-2

Play time

Not listed

Age

13+

Complexity

1.29/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is the first game in the TPS line of the Pocket Battle Games series from LPS, Inc. A solitaire postcard game of the intense fighting for the Tractor Factory in the Battle for Stalingrad.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the first game in the TPS line of the Pocket Battle Games series from LPS, Inc. A solitaire postcard game of the intense fighting for the Tractor Factory in the Battle for Stalingrad. The player takes the role of the Germans as he maneuvers panzers, infantry, and elite pioneers into the ruins to hunt down the Soviets. Ambushes, snipers, and tough decisions await the Germans as they push deeper into the city. The longer the game lasts the more Soviet Reinforcements infiltrate through the ruins to surround and cut off the attackers. To win the player will have to master warfare in the most brutal of all WWII battlefields Rattenkrieg is literally "War of the Rats" and is the name given to irregular and deadly city fighting. Brought published by Turning Point Simulations and designed by Steven Cunliffe who also made The Hell of Stalingrad. Rattenkrieg inspired the game Savage Streets, published in Special Ops magazine #1 (2011).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20 min
Age
13+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Steven Cunliffe

Artists

1
Craig Grando

Publishers

2
LPS, Inc. Turning Point Simulations

Linked items

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