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Field Commander: Rommel box art

Field Commander: Rommel

Players

1-2

Time

?-?

Age

12+

Weight

2.43

Rating

6.99

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Field Commander: Rommel has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Field Commander: Rommel has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction also contribute to its replay value. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for players.

Luck profile

Field Commander: Rommel has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable impact on the game outcome, but players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role compared to player strategy and decisions.

Overview

Field Commander: Rommel was designed by Dan Verssen and is the first wargame in the "Field Commander" Solitaire series of historical Operational level board-wargames. The player takes command of General Erwin Rommel's forces in 3 exciting World War II Campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of "Battle Plan" and "Operation Plan" chits manages the Allied movement, combat, and reinforcements. Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with "Career" rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign. Game Information: Game Time: Each campaign can be played in 2 hours. Complexity: Moderate Players: 1 Games by player age|Ages 12 and up Components: 3 Full Color Campaign Maps (11" x 17") 176 Full Color (both sides) 5/8" counters 1 6-sided die 1 Campaign Log Sheet Rulebook See also: Field Commander: Alexander and Field Commander: Napoleon

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