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Echoes: The Cursed Ring
6.79Coordinate shared actions while clues or threats pressure the group.
Fendo
7.77Commit presence to key areas and fight for influence where it matters.
Peak Oil: Profiteer
7.38Build routes and networks to connect locations efficiently.
Good Dog, Bad Zombie
7.22Coordinate shared actions while clues or threats pressure the group.
Hard To Get
7.39Coordinate shared actions while clues or threats pressure the group.
Adventure Games: The Volcanic Island
5.98Coordinate with teammates to solve the game's shared challenge.
Sutter's Mill
6.10Place workers to claim actions and turn resources into plans.
Prelude To Rebellion: Mobilization & Unrest In Lower Canada 1834-1837
7.94Play event cards to drive map pressure and long-term timing.
Justice League: Hero Dice – Superman
6.43Coordinate with teammates to solve the game's shared challenge.
Columba
6.91Place tiles carefully to build spatial scoring patterns.
The Primary
7.89Commit presence to key areas and fight for influence where it matters.
Mercs: Recon – Counter Threat
6.68Coordinate with teammates to solve the game's shared challenge.
Tavern Masters
6.78Coordinate with teammates to solve the game's shared challenge.
Rogue Angels: Legacy Of The Burning Suns
9.11Coordinate with teammates to solve the game's shared challenge.
Minotaur Lords
5.94Commit presence to key areas and fight for influence where it matters.
Dreams
6.21Coordinate shared actions while clues or threats pressure the group.
Big Kini
6.32Commit presence to key areas and fight for influence where it matters.
Forgotten Depths
7.01Coordinate with teammates to solve the game's shared challenge.
A Week In Hell: The Battle Of Hue
7.05Commit presence to key areas and fight for influence where it matters.
By Order Of The Queen
6.51Coordinate with teammates to solve the game's shared challenge.
Adventure Games: Im Nebelreich
7.09Coordinate shared actions while clues or threats pressure the group.
Tiny Epic Crimes
6.96Coordinate shared actions while clues or threats pressure the group.
Decktective: The Will Without An Heir
6.91Coordinate shared actions while clues or threats pressure the group.
West Of Africa
6.28Move goods between locations while optimizing routes and timing.