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Hard To Get box art

Hard To Get

Players

2-12

Time

?-?

Age

10+

Weight

1

Rating

7.39

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth. Overall, Hard to Get has a strong replayability score of 7.8 out of 10.

Luck profile

Hard to Get has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.

Overview

The Witness knows the right word. The Detectives are on the case. In Hard to Get, players must work together to find the right word, which only the Witness knows. The Detectives have few clues to go on – 5 dilemmas the Witness has to go through. Is Pancake more Tom Hanks or Tom Cruise? Is a Cactus Sweet or Sour? Hard to Get is an entertaining party game that will definitely spark lively discussions around the table.

Editions

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Credits

Designers

1
Mads Emil Christensen

Artists

1
Mads Berg

Publishers

1
Gameplay Publishing ApS

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