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Fendo box art
Rich game profile

Fendo

Fendo is a board game in which players take turns placing and moving their pieces. There are also neutral fences available that must be placed between the spaces to enclose areas. As more areas are split off the initial large open area and closed, the number of possible actions d...

Players

2

Time

?-?

Age

10+

Weight

2

Rating

7.77

Should this hit the table?

Quick read before the metadata.

Fendo has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Fendo has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Fendo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Fendo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Fendo is a board game in which players take turns placing and moving their pieces. There are also neutral fences available that must be placed between the spaces to enclose areas. As more areas are split off the initial large open area and closed, the number of possible actions decreases. When no more actions remain, the game ends, and the player with the largest total territory wins.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Dieter Stein

Artists

1
Ludwig Gerhards

Publishers

1
Clemens Gerhards

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