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Lass Die Kirche Im Dorf! box art
2016 Ranked #14,194

Lass Die Kirche Im Dorf!

A two-player abstract game has rivals move and rotate town pieces to connect all their buildings first. The clergyman can swap with blocked pieces, creating a rescue tool for completing the required town layout.

Abstract Abstract Strategy Square Grid Category: Combinatorial Players: Two-Player Only Games

Players

2

Play time

15-30 min

Age

10+

Complexity

2/5

Rating

7.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The challenge of Lass die Kirche im Dorf! is to complete your town before the other player does.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The challenge of Lass die Kirche im Dorf! is to complete your town before the other player does. Don't hesitate to call on the clergyman for help as needed! To set up on the 7x7 game board, place the clergyman in the central space, then each player places the church steeple and nave of their color in opposite corners of the board, with the ridge of the roof pointed in the direction of their choice. Players then take turns placing their seven houses on the game board; each house must be placed in an empty space that's not orthogonally adjacent to any of your other pieces. On a turn, move one of your pieces in a straight line in the direction of the roof ridge as many spaces as you wish. You cannot cross over occupied spaces. To end the move, rotate the piece 90º. Alternatively, you can call on the clergyman for help. If a piece's movement is blocked on both sides, whether by the edge of the board or other pieces, you can swap the locations of this piece and the clergyman; to end your turn, rotate the piece 90º. To win, you must have all of your pieces connected orthogonally; additionally, your steeple must be orthogonally adjacent to your nave. Finally, neither the steeple nor the nave can stand on a perimeter space on the game board. As soon as your pieces have met all of these conditions, you win.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Dieter Stein

Artists

1
(Uncredited)

Publishers

1
Clemens Gerhards

Linked items

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