Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
When you move in Peak, you must always jump over TWO playing pieces. These pieces may lie on the board on top of one another, next to one another, or with a distance between them — all options are possible, but you must jump over exactly TWO pieces, not more, not less.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
When you move in Peak, you must always jump over TWO playing pieces. These pieces may lie on the board on top of one another, next to one another, or with a distance between them — all options are possible, but you must jump over exactly TWO pieces, not more, not less. Unoccupied spaces are ignored; you can jump over them or use them as destination spaces. If the chosen destination space already contains a playing piece, you stack the new piece on top. At the end of the game, the piece on top of a tower determines who scores for this tower; each playing piece is worth one point. The player who stacks best and is thus able to claim the most pieces wins.