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Oshi box art
2006 Ranked #7,885

Oshi

An abstract pushing game has players move building pieces and force opposing pieces off the board for points. Larger pieces push farther and are worth more when lost, making every displacement a calculated risk.

Abstract Abstract Strategy Mythology Slide/Push Square Grid

Players

2

Play time

15-20 min

Age

8+

Complexity

2.14/5

Rating

6.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher's website: Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher's website: Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution. The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward. Contents: Game board. Eight oxblood (red) pieces. Eight ivory (white) pieces. Complete rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–20 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Tyler Bielman

Artists

1
Daniel Egnéus

Publishers

1
WizKids (I)

Linked items

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