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Push Fight box art

Push Fight

Players

2

Time

5-15

Age

6+

Weight

2.56

Rating

7.38

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Push Fight has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Push Fight has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Push Fight has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The object of Push Fight is to push one of your opponent's game pieces off the board. Players take turns placing their five pieces (three with square tops, two with sphere tops) on their half of the board, with white placing first. White then takes the first turn, and players alternate turns after that. A turn consists of 0-2 moves, then a push of one space; a player can move any of their pieces orthogonally — changing direction if desired — any number of spaces as long as those spaces are empty. A player can push only with one of their square top pieces, and they push both friendly and opposing pieces one space. After pushing, the player places the red anchor piece on the piece that pushed; this piece cannot be pushed on the opponent's next turn. Players continue taking turns until someone pushes an opponent's piece off either end of the board. (The sides are ridged, and pieces cannot be pushed over them.)

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Credits

Designers

1
Brett Picotte

Publishers

2
Brettco Inc. Penny Arcade

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