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That Time You Killed Me box art
2021 Ranked #1,511

That Time You Killed Me

Two-player time-travel duel where rivals spread copies of themselves across eras and try to erase each other from history. Actions ripple between timelines, so a safe move in one age can create a deadly opening in another.

Abstract Abstract Strategy Murder/Mystery Grid Movement King of the Hill

Players

2

Play time

15-30 min

Age

10+

Complexity

2.47/5

Rating

7.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first! That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order. To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future. On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board. Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind. If on your turn, your opponent has copies of themselves on only one board, you win! Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Peter C. Hayward

Artists

1
Jor Ros

Publishers

1
Pandasaurus Games

Linked items

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