Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the publisher: Each player has figures: light, medium, heavy and command tank. Like a chess game, a die is not used.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Movement Points
Spend a movement allowance across spaces with different costs.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Description from the publisher: Each player has figures: light, medium, heavy and command tank. Like a chess game, a die is not used. Basic board is on the back of the box, and other smaller is on the internal cardboard. In each turn player moves one figurine. Figurines move from field to field. The fastest are light tanks and the slowest are heavy tanks. The goal of the game is to destroy enemy command tank or to escape with own command tank.