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Tak box art
Rich game profile

Tak

"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to...

Players

2

Time

20-60

Age

12+

Weight

2.46

Rating

7.59

Should this hit the table?

Quick read before the metadata.

Tak has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Tak has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Tak offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although their impact may not be as significant. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. Tak scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Tak has a strong replayability score of 7.9.

Luck profile

Tak has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
James Ernest Patrick Rothfuss

Artists

2
Echo Chernik Sarah Kelly

Publishers

1
Cheapass Games

Linked items

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