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Gyges box art
Rich game profile

Gyges

The object of Gygès is to move a piece to your opponent's last row. The catch is that no one owns the pieces. You can only move a piece in the row nearest you. Pieces are made up of 1, 2, or 3 rings; this number is also the number of spaces it must move. If it lands on another pi...

Players

2

Time

?-?

Age

8+

Weight

2.42

Rating

6.61

Should this hit the table?

Quick read before the metadata.

Gyges has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Gyges has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Gyges has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Gyges has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good level of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. The final luck score for Gyges is 7, indicating that luck plays a minor role in determining the game's outcome.

Overview

What ABG knows about this game

The object of Gygès is to move a piece to your opponent's last row. The catch is that no one owns the pieces. You can only move a piece in the row nearest you. Pieces are made up of 1, 2, or 3 rings; this number is also the number of spaces it must move. If it lands on another piece, it can move the number of spaces equal to that piece's number of rings. It can also displace that piece to another space. Played with tournament rules, you cannot win on an opponent's mistake, but rather only by creating a situation in which your opponent cannot block multiple winning combinations. A winner of the 1985 Concours International de Créateurs de Jeux de Société.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Claude Leroy

Artists

1
(Uncredited)

Publishers

5
Bass et Bass Fi Du Dé Gigamic Jactalea Swiss Games

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