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Salta box art
1899 Ranked #16,670

Salta

An abstract race game has opponents move and jump uniquely marked pieces toward mirrored goal positions without captures. The required final arrangement makes blocking, forced jumps, and orderly advancement critical to winning.

Abstract Abstract Strategy Grid Movement Square Grid Category: Combinatorial

Players

2

Play time

Not listed

Age

10+

Complexity

2.67/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Two players sit opposite a 10×10 checkered board with a light square in the lower right. Each player has 15 unique pieces in his own color, arranged on the dark squares of the nearest three ranks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Two players sit opposite a 10×10 checkered board with a light square in the lower right. Each player has 15 unique pieces in his own color, arranged on the dark squares of the nearest three ranks. From left to right, the pieces are one through five stars (first rank), moons (second rank) and suns (third rank). The pieces move one square diagonally in any direction to a vacant square, or must leap over one opposing piece (only opposing pieces, but without capture - there are no captures in Salta) if the square immediately beyond is vacant. Only one jump is made (no chain jumping), and missed opportunities to jump may be forced by the opponent, although a player is free to choose among several available jumps. Blockading all of the opposing pieces is not allowed, although some may be temporarily blocked as long as the opponent still has a legal move. The goal is to be the first player to move all of his pieces seven rows ahead - i.e. into the starting places of the opposing piece. However, the order from left to right and front to back should be kept. Thus, reading from left to right, the goal position is one through five suns (tenth rank), one through five moons (ninth rank) and one through five stars (eighth rank). The player first achieving this position wins by as many points as the number of moves opponent would need to achieve his goal position. If neither player reaches the goal position by the time 120 moves have been made by each player, the score is calculated as the difference between the number of moves each player would need to reach the goal position, as if the board were clear of opposing pieces.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
50 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Konrad Büttgenbach

Artists

1
Néstor Romeral Andrés

Publishers

4
(Public Domain) Acme Game Company Ceméa Franz Schmidt

Linked items

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